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Virtual Currency games

All children, and many adults as well, dream about making a living from playing videogames. HunterCoin was released recently and VoidSpace is in development. These games reward players with digital currency and not virtual princesses, gold stars or diamonds. This could lead to an era where the scoreboard’s rank can be measured in dollars and sterling as well as euros and yen. Come and visit our website search it on metaedge you can learn more.

Story of the Millionaire Real Estate Agent (virtual).

The maturity of digital currencies has slowly been increasing both in terms their functionality as well as the financial infrastructure which allows them to be used to replace non-virtual currency. Bitcoin is perhaps the best-known crypto-currency. However, other virtual currencies have been around for 15 years. Ultima Online, a 1997 game that attempted to implement a large-scale virtual economy was an important first step. The game allowed players to collect gold coins from completing quests or battling monsters. They could then spend this on weapons, armor, real estate, or other items. While this virtual currency existed in its earliest form, it was not compatible with the real world. The game mechanics meant there was always a supply of monsters and therefore gold coins.

EverQuest released its first version in 1999. It allowed users to make virtual money trades within the game. Although it was not permitted by the game’s creator, players could also use eBay to sell their virtual goods. One real world phenomenon that Neal Stephenson explored was the emergence of Chinese gamers called ‘goldfarmers’. These were people who played EverQuest full time to earn experience points, which would enable them to become more powerful and highly sought-after. This would allow Western gamers to purchase these characters on eBay. On the basis of EverQuest’s calculated currency exchange rate as a result of actual world trading Edward Castronova, Indiana University Professor of Telecommunications and an expert on virtual currencies, estimated that EverQuest, which was between Russia and Bulgaria in 2002, had a GDP per head that was more than either India or China.


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